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2003-06-03 - Showing Love

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     So far so good with the updating schedule. Albiet, I'm only one strip into the summer, but let's hope things continue well.
     At any rate, I just got in all that equipment I ordered, so with any luck I can get my computer back to being stable, and from there I can get back to updating GumDrop. For those of you who don't know, GumDrop is my senior project, and it's a Puzzle Fighter 2 clone in OpenGL.
     One of the things I read on a BBS once (and therefore it must be true) is that when a game company looks for experience programming games, you don't have to have all that experience with a respected company (or a company at all, for that matter). If you can walk in and show them that you've worked on games in the past, even those of your own in your spare time, then they'll take you under serious consideration. As such, I'm gonna try to finish up GumDrop ASAP and then move onto another project for the rest of the summer.
     I don't know quite what it will be yet, so don't bug me too much about that. I'm thinking of doing a simple overhead shooter, but I'd want to do the graphics in 3D, as to make it worth using OpenGL. Also, it'd be a nice showcase for the things I've learned in OpenGL. I was also thinking of doing a racing game, but my 3D vertex operations are a little rusty, and that would severly hinder my ability to write a decent physics engine.
     At any rate, I'll figure it all out in time. I'm trying to avoid doing anything that involves too much art, music, or level design. That means that although I'm open to suggestions, please don't tell me to do an RPG of any kind. The body of work that goes in even before programming begins would be the major deterrent there. But seriously, if there's a game type you think I should make, tell me and I'll think about it.


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